Cross-Platform Play
Cross-platform play (crossplay) enables gamers on different hardware platforms — PC, PlayStation, Xbox, Nintendo Switch, mobile, and cloud gaming — to play together in shared multiplayer sessions. What was once technically difficult and politically contentious among platform holders has become a baseline expectation for multiplayer games.
The technical challenges are substantial. Different platforms run at different frame rates, use different input methods (controller vs. mouse/keyboard vs. touch), have different certification and update cadences, and use incompatible identity and friends-list systems. Cross-platform infrastructure must handle account linking, cross-platform matchmaking that accounts for input-method advantages, synchronized game state across heterogeneous clients, and unified commerce for shared inventories and purchases.
Epic Games was a pivotal force in making crossplay mainstream. Fortnite's massive player base gave Epic the leverage to push Sony — historically the most resistant platform holder — to open PlayStation to crossplay in 2018. Epic Games Online Services now provides free crossplay infrastructure to any developer, regardless of engine. Gaming backend providers like PlayFab (Microsoft), Beamable, and Pragma also offer cross-platform identity and matchmaking as managed services.
Cross-platform play is closely linked to cross-platform progression (carrying saves, unlocks, and purchases across devices) and cross-platform commerce (buying a skin on one platform and using it on another). These economic dimensions are where platform holder resistance is strongest, because they involve take rates — each platform wants its commission on transactions. The ongoing evolution of digital commerce and webshop models is reshaping these economics.
Further Reading
- Games as Products, Games as Platforms — Jon Radoff